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* ENCHANT *

Solar Flare

ENCHANT

Solar Flare

MythicalMax Level 7

What Solar Flare does

Damages players within a radius that increases with the level of enchant.

It triggers on attack and can be applied to all axes. The enchant goes up to level 7, and each level changes the numbers rather than the behaviour, so the table below is the whole picture. You may see it written as Cleave in older guides; in game it reads Solar Flare.

Effects per level

LevelChanceEffect
14%do harm <random
25%do harm <random
36%do harm <random
47%do harm <random
59%do harm <random
612%do harm <random
715%do harm <random

When it fires

Solar Flare only checks when you land a melee hit on a player. Outside that moment the enchant is inert, so it is worth matching it to how you actually play.

Other Mythical enchants that fire on the same trigger: Cleanse, Disintegrate, Distance, Fuddle, Shatter, Vertigo. Stacking several of these on one item means more rolls in the same moment rather than coverage of new situations.

Details

NameSolar Flare
Also listed asCleave
Triggers onattack
Works onall axes
TierMythical
AE GroupULTIMATE
Max Level7
Internal Namecleave

How to Obtain

Rare and Legendary Crates, and the vote bonus roll (0.5% chance per claimed vote).

See the How to Get Enchants page for all enchant sources and the recommended apply workflow.

Applying Enchants

Use /ae in-game to access the enchant menu. Higher-tier books have lower default apply success rates. Pair the book with Magic Dust to increase the success rate, and apply a White Scroll to the target item first to protect it from breaking on a failed apply.

About the Mythical Tier

The Mythical tier (AE group: ULTIMATE) contains 49 enchants in total. For a full breakdown of all tiers, see the Enchant Tiers page.

Other Mythical Enchants

Cosmic Tier Enchants

Related Pages

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