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* ENCHANT *

Repulse

ENCHANT

Repulse

CommonMax Level 5

What Repulse does

Chance to push away your opponent.

It triggers on attack;attack mob and can be applied to all swords. The enchant goes up to level 5, and each level changes the numbers rather than the behaviour, so the table below is the whole picture. You may see it written as Forcefield in older guides; in game it reads Repulse.

Effects per level

LevelChanceEffect
130%pull away 1.0 on the victim
236%pull away 1.5 on the victim
342%pull away 2.0 on the victim
448%pull away 2.5 on the victim
554%pull away 3.0 on the victim

When it fires

Repulse gets a chance to fire in more than one situation, which makes it far less situational than a single-trigger enchant:

  • When you land a melee hit on a player.
  • When you land a melee hit on a mob.

Other Common enchants that fire on the same trigger: Epicness. Stacking several of these on one item means more rolls in the same moment rather than coverage of new situations.

Details

NameRepulse
Also listed asForcefield
Triggers onattack;attack mob
Works onall swords
TierCommon
AE GroupSIMPLE
Max Level5
Internal Nameforcefield

How to Obtain

Common and Vote crates, and the vote bonus roll (50% chance per claimed vote).

See the How to Get Enchants page for all enchant sources and the recommended apply workflow.

Applying Enchants

Use /ae in-game to access the enchant menu. Higher-tier books have lower default apply success rates. Pair the book with Magic Dust to increase the success rate, and apply a White Scroll to the target item first to protect it from breaking on a failed apply.

About the Common Tier

The Common tier (AE group: SIMPLE) contains 12 enchants in total. For a full breakdown of all tiers, see the Enchant Tiers page.

Other Common Enchants

Epic Tier Enchants

Related Pages

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