Repulse
What Repulse does
Chance to push away your opponent.
It triggers on attack;attack mob and can be applied to all swords. The enchant goes up to level 5, and each level changes the numbers rather than the behaviour, so the table below is the whole picture. You may see it written as Forcefield in older guides; in game it reads Repulse.
Effects per level
| Level | Chance | Effect |
|---|---|---|
| 1 | 30% | pull away 1.0 on the victim |
| 2 | 36% | pull away 1.5 on the victim |
| 3 | 42% | pull away 2.0 on the victim |
| 4 | 48% | pull away 2.5 on the victim |
| 5 | 54% | pull away 3.0 on the victim |
When it fires
Repulse gets a chance to fire in more than one situation, which makes it far less situational than a single-trigger enchant:
- When you land a melee hit on a player.
- When you land a melee hit on a mob.
Other Common enchants that fire on the same trigger: Epicness. Stacking several of these on one item means more rolls in the same moment rather than coverage of new situations.
Details
| Name | Repulse |
| Also listed as | Forcefield |
| Triggers on | attack;attack mob |
| Works on | all swords |
| Tier | Common |
| AE Group | SIMPLE |
| Max Level | 5 |
| Internal Name | forcefield |
How to Obtain
Common and Vote crates, and the vote bonus roll (50% chance per claimed vote).
See the How to Get Enchants page for all enchant sources and the recommended apply workflow.
Applying Enchants
Use /ae in-game to access the enchant menu. Higher-tier books have lower default apply success rates. Pair the book with Magic Dust to increase the success rate, and apply a White Scroll to the target item first to protect it from breaking on a failed apply.
About the Common Tier
The Common tier (AE group: SIMPLE) contains 12 enchants in total. For a full breakdown of all tiers, see the Enchant Tiers page.
Other Common Enchants
Epic Tier Enchants
Related Pages
- Enchants Overview
- Enchant Tiers
- Eternal Enchants
- How to Get Enchants
- All Enchants - browse all 187 enchants